In competitive Flesh and Blood, winning is not the only thing that defines a strong hero. Surviving is. Because in high-stakes tournaments, you don’t lose ten games, you lose once.
And that one loss often comes from a bad matchup. Not a misplay. Just an opponent your deck is statistically unlikely to beat, no matter how well you play. These matchups act like filters: they separate the decks that can navigate the full gauntlet from those that collapse on contact with the wrong table.
This article uses data from over 60.000 matches from Talishar.net, the largest online testing platform for FaB, to expose every hero’s worst-case pairing: the matchup where they perform the absolute worst. We also chart each hero’s lowest win percentage as a brutal but honest measure of resilience. Because the best deck isn’t just one that can win. It’s the one that doesn’t lose.
The Floor Is What Fails First
Some heroes look strong across a wide range of matchups. But one catastrophic pairing can drag their entire tournament performance down. If your deck can’t survive its worst matchup, then your ceiling doesn’t matter.
Here is a graph ranking each hero by their lowest recorded win rate: their floor. A hero’s floor tells you how bad things can get. And sometimes, they get really bad.

Verdance, Arakni (Marionette), and Cindra are rising to the top of the meta for a reason: they’re not just strong, they’re hard to eliminate. These decks don’t suffer from a brutal filter matchup that knocks them out of contention. Their worst pairings still sit above the 35% win rate mark, which means they always have a chance to fight back. In a format where one bad loss can end your run, that kind of floor matters more than flash.
Of course if your worst matchup comes against a hero that not many people are playing, your chances of not encoutering it increase significantly. On the contrary, if your deck’s nemesis is currently trending, be prepared to face quite some challenge.
Who Folds to Whom: The Worst Matchups in Flesh and Blood
Here’s the full list of the worst matchup for every hero, along with their win rate in that pairing (the same as above). These are the traps, the pairings that can cut through your run no matter how well you prepared (at least when the average win rate is very far below 50%).
Arakni, 5L!p3d 7hRu 7h3 cR4X → vs Uzuri, Switchblade (19%)
Arakni, Huntsman → vs Victor Goldmane (27%)
Arakni, Marionette → vs Florian (38%)
Azalea → vs Betsy (22%)
Betsy → vs Arakni, Marionette (10%)
Bravo → vs Fang (17%)
Cindra → vs Victor Goldmane (36%)
Dash I/O → vs Uzuri (29%)
Dorinthea → vs Florian (19%)
Fai → vs Kayo (17%)
Fang → vs Cindra (38%)
Florian → vs Fai (18%)
Gravy Bones → vs Dorinthea (20%)
Ira → vs Florian (29%)
Jarl Vetreiði → vs Verdance (24%)
Kano → vs Fai (17%)
Kassai → vs Uzuri (22%)
Katsu → vs Victor Goldmane (20%)
Kayo → vs Florian (24%)
Levia → vs Kassai (25%)
Marlynn → vs Fang (22%)
Maxx Nitro → vs Arakni 5L!p3d (5%)
Olympia → vs Fang (12%)
Oscilio → vs Arakni, Huntsman (32%)
Prism → vs Dash I/O (32%)
Puffin → vs Verdance (26%)
Rhinar → vs Ira (29%)
Riptide → vs Teklovossen (18%)
Ser Boltyn → vs Fang (19%)
Teklovossen → vs Cindra (3%)
Uzuri → vs Florian (20%)
Valda → vs Arakni, Marionette (4%)
Verdance → vs Kano (41%)
Victor Goldmane → vs Verdance (26%)
Vynnset → vs Verdance (25%)
This isn’t just trivia. If you play Victor and Verdance is popular, your odds are already bleeding. If you’re piloting Dori, and Florian makes top cut, your skill will have to be well above average. These are the walls that sometimes even great players can hardly climb.
Why the Worst Matchup Should Shape Your Deck Choice
The truth is simple: no deck wins every match. But decks that survive bad matchups with 40%+ win rates give players room to fight back, to pivot, to find an edge. When that number drops below 20%, sayig that the game becomes a coin flip is an overstatement.
These low floors are more dangerous than low averages. A hero with an overall 55% win rate but one matchup at 5% is fundamentally less stable than a hero with consistent 48–52% across the board. A couple of hard counters in a 9-12 round tournament is all it takes.
Skill still matters, but it has limits. If you’re walking into a 3% matchup, your play won’t save you. The deck already failed.
It’s also important to note that these numbers reflect how each hero is currently played on Talishar, based on their most common builds and lines. The data captures trends tied to popular versions of each deck, which means alternative builds might perform differently in certain matchups. There’s also a small margin of error in the estimations due to sample size and natural variance. Still, even with these limitations, the numbers reveal an underlying truth: some heroes are far more vulnerable to being filtered out than others, and that risk shouldn’t be ignored.
Conclusion: Don’t Just Ask What Wins. Ask What Doesn’t Lose.
Choosing a hero for a tournament isn’t about finding the flashiest win rate or the highest ceiling. It’s about making sure your deck doesn’t collapse when it faces pressure. You’re not trying to win ten games. You’re trying not to lose one.
The worst matchups in FaB aren’t just stats. They’re stop signs. Ignore them, and you risk building a deck that’s already lost before the event even begins.